Fixing the camera and more.
Yooka-Laylee has been out now a couple of weeks on the other consoles and Playtonic already has some big plans to update the game. Those updates as well are going into the Switch version which is currently being worked on ‘with speed’.
Here’s what they plan to change;
Yooka-Laylee has been in the wild for two whole weeks and we’ve been positively overchuffed by the response from fans and backers around the world! We’ve very much enjoyed reading your feedback, lurking on your livestreams and absorbing your lovely comments, so thanks again for the support! It’s been emotional.
Thanks to you lot, some 20 developers remain off the streets, mostly fed and in a stronger position than ever to continue creating colourful, personality-plump adventures!
But first… we’ve got some spit ‘n’ polish to deploy.
In the days since launch – and as we work with speed towards the Nintendo Switch – the dev team has been frogmarched back down into the development mines to uncover our next big game update, which will add significant improvements and introduce some of the most requested features.
That means stuff like the optional ability to skip dialogue faster, bypass cutscenes or reduce those pesky gibberish voices, which should please the speedrunners among us. We’ll also be adding a sprinkling of design polish throughout the adventure and by popular request, changes to how the camera operates.
You can expect a more detailed breakdown of the game update in the coming weeks, as we continue to tinker around with the coding furnace.
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So it might be a bummer that the game was cancelled on the Wii U and coming out on the Switch later, but we might end up getting the better game.
Magnets, always with the magnets.
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