Xenoblade Chronicles developer wants to be like Bethesda Softworks
Ever wanted Japanese game developers to be more like the ones in the US?
Yes? No? Not really sure?
Well during an internal interview late last year within Monolith Soft, the creators of Xenoblade Chronicles said their goal was to become more like Bethesda Softworks.
Monolith Soft’s Michihiko Inaba and executive producer, Hirohide Sugiura, made these comments in relation to their upcoming Wii U title.
Inaba: “I’d like to make an HD game that will wow the players. I want to show that Japan can still keep up with the USA when it comes next gen technology. Our goal is to become something like the developers of the Fallout series, Bethesda Softworks.”
Sugiura: “I believe that today’s Japanese gaming industry has lost its touch, and we’d like to do something to change that.”
Recently Monolith Soft opened a new studio in Kyoto, created a game called Project X Zone for the 3DS and assisted with certain aspects of The Legend of Zelda: Skyward Sword development.
The developer is now working on a brand new Wii U title.
Details regarding this title are currently unknown, but Monolith promises it to be a challenging, addictive and flashy-looking game which will bring people together.
There is nothing wrong with aspiring to be like Bethesda. They produce high quality games with large environments and a variety of content. It seems they just want to achieve a much higher quality version of their own by adding more content and variation to their games like Bethesda… Nothing wrong with that.
Actually I prefer they stay as they are. Bethesda’s worlds often feel painfully big with little point (although I found Fallout 3’s world was nice!) to the size and as always, riddled with bugs and so so graphics.
I think they are off to a better start. Cant wait to see what they do next.