Wargroove’s latest patch is out now with a massive list of changes
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Wargroove has a new patch available right now, and it’s got a massive list of changes. Most of them are quality of life changes and improvements, but they’re addressing a ton of complaints and qualms about the game with it.
Here’s the massive list;
Checkpoint system:
- While playing in campaign mode, you can set a checkpoint in a mission
- If you are defeated, you can retry from the checkpoint
- You can set a checkpoint whenever you want, but you can only have one active at a time (the previous gets overwritten)
Difficulty system overhaul:
- Five difficulty presets, Story, Easy, Medium, Hard (Default) and Custom
- Hard difficulty is the default, and is the standard rules of the game. It’s the only mode where you can obtain S-ranks
- Medium difficulty is a bit easier and still lets you obtain up to 3 stars
- Easy limits you at 2 stars
- Story limits you at 1 star, and is VERY easy
Multiplayer:
- You can now add CPU players to online games
- There’s now a message clarifying that you must join a match if you don’t have any in progress
- A number of fixes to Quick Play timers
- You can no longer suspend Quick Play matches and play other games in the meanwhile, since they’re supposed to be realtime
- 9 maps designed specifically for co-op have been added
- Fix issue where user’s couldn’t get into Online multiplayer
- Fix issue were main menu could not be invoked during opponent’s/AI turn
General Quality of Life
- The effectiveness chart on unit info and recruit screens has been reworked to be far more readable and informative
- Skipping battles, captures and cutscenes is now much faster
- Display the S rank requirements on the overview screen for a mission
- “Exit” has been renamed to “Suspend” to avoid confusion
- You can now see teams on the Overview screen
- Fix international text input on Switch
- Display the Controller Select Applet on Switch less often
- Add Korean font
- Resigning will now destroy all units simultaneously instead of one at a time
New options:
- Add “Movement Speed” option that allow you to set all units to move faster
- Add “Confirm End Turn” option to avoid accidental end of turn
- Add “Damage Range” option to display minimum and maximum damage on previews, instead of average damage
Fog of War:
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- Allies now share vision
- Eliminated players can still see their team vision; eliminated teams become spectators
- Spectators can view the current team’s vision
- Hide enemy income and funds
- Don’t spawn effects or show building colours inside fog of war
- Don’t show battle and capture animations unless at least one of the units is visible to the current player
- Fog of War now updates faster
- Fix “sonar” bug that allowed you to obtain extra information within fog of war
- Fix allies being able to move units into each other and becoming stuck
Fixes and tweaks:
- Fix Tenri’s groove charge rate to the intended value
- Change Nuru’s groove so that unit costs double the Gold when summoned
- Change Ryota’s groove to allow him to dash through his own units
- Fix team options; all teams should display correctly in 2v2 matches
- Fixes for Vines and Crystals acting as Units
- Fix for 7-2; commanders no longer change team after suspending
- Fix sound effects in Cutscene editor causing crash
- Fix Cutscene Attack animations causing crash
- Fix Empty dialogue event boxes causing crash
- Layering of actors and props in Cutscene editor should now work as expected
- Fix crash when entering non-numeric text into Counter events
- Fix issue with Tutorial 1.3 where user could get stuck when asked to select a barrack
- Misc language fixes
- Misc minor fixes
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