Vookcast Episode #114 – VCR Tape #009: Resident Evil CODE Veronica

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Welcome to the first VCR episode of the Vookcast for 2015! For those who are just joining us, VCR stands for Vooks Critical Review! It’s where the team sits down, looks at a (sometimes controversial) title and dissects it in it’s entirety from story to writing to gameplay and presentation!

The topic of the show this time around is Resident Evil CODE: Veronica. Developed by a secondary team who were actually a SEGA subsidiary, CODE: Veronica is one of the more hotly debated Resident Evil titles. Some love it, some hate it. But there’s one thing for sure – it’s not like the other “classic” Resident Evil games. James and Steven dive into the game to work out just why that might be.

The team does the usual – talking about the game’s complicated and convoluted development history (including it’s relation to Resident Evil 4, Resident Evil 3, Devil May Cry and even Rockstar Games) as well as the quality and direction of the game’s story and writing. In terms of game design, no stone is left unturned. The effect of character swapping on the gameplay, the place for puzzles and more are discussed in great detail.

There’s even more to it than that, and we hope you’ll enjoy the first VCR for 2015!

Don’t forget to subscribe on iTunes! Subscribers get the episodes earlier than the general public!

The cast can be reached for any questions or comments on their Twitter profiles: –

James – @Nemesis556
Steven – @StevenImpson

This episode was produced by James and features music from the Resident Evil CODE: Veronica.

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James Mitchell

Avid gamer since I was as young as three years old when I received my first NES. Currently studying full time and consider myself a balanced gamer. Enjoy games on all systems, from all genres, on all platforms. Sometimes feels like he's too optimistic for this industry.

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James Mitchell

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