Vookcast Episode #110 – VCR Tape #008: Donkey Kong 64
The team returns with an all new VCR! In case you weren’t aware, the Vooks Critical Review is a special kind of podcast episode where the team discusses and dissects a game in Nintendo’s past, whether it be third or first party, and talk about how it holds up today.
The game for this VCR tape is Donkey Kong 64, a game that was lauded by critics when it was released but then torn down by players and fans alike today for the very same reasons. But how does it hold up today? The team dived in and played as much as they could to give it a go.
As with the other VCR episodes, we look at the game’s development history and the background and cultural context in which it was released. We also talk about the gameplay and how it holds up today, and how it could perhaps be fine-tuned where it doesn’t. Similarly, we talk about the game’s presentation and it’s similarities to Rare’s other major franchise like Banjo Kazooie. Finally, we talk about what happened to the franchise after 64 and the strange experimental lull that occurred all the way through until Returns on Wii.
So sit back, relax and take enjoy our revisit to DK Island!
How did you guys find Donkey Kong 64? Have you revisited it recently, if so, what did you think? Let us know!
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The cast can be reached for any questions or comments on their Twitter profiles: –
James – @Nemesis556
Steven – @StevenImpson
Ben – @DarthRobbo
This episode was produced by Steven and features music from the Donkey Kong 64 soundtrack.
DK Rap
Composed by: Grant Kirkhope
Pufftoss Battle
Composed by: Grant Kirkhope
Funky’s Armoury
Composed by: Grant Kirkhope
Crystal Caves (Igloo)
Composed by: Grant Kirkhope
DK Isle
Composed by: Grant Kirkhope
Great work guys. Enjoyed it. I laughed my butt off when u said 10 year old you got bored by the end of it, because that is my lasting memory of the game as well….. I just sort of stopped. I found it frustrating and annoying due to the character changing and collecting required.