Switch

Two Wolfenstein Youngblood patches detailed, offline pausing, bullet sponges and more being addressed

A whole list of changes.

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It’s a trend this week, Switch games getting patched and getting made better. This time it’s Wolfenstein Youngblood, and our review of it only went up earlier last week and they’ve almost fixed all of the complaints we’ve had with it.

We said we didn’t like how we couldn’t pause offline, how boss fights were too hard and how the enemies were like sponges. Well looks like they listened to everyone and that’s all getting tweaked in two patches.

Version 1.0.4 of the game will add some fixes and changes, and there will be a bigger one at a later stage.


Wolfenstein: Youngblood Update 1.0.4 Patch Notes

Gameplay – All Platforms

  • Added ability to pause the game in OFFLINE mode only. Dev Note: Although we have tested this feature extensively, if you encounter any issues please let us know by submitting a support ticket.
  • Removed the ability to open padlocked doors from the wrong side, as this was causing some issues with mission progression
  • Client players will once again take normal damage from environmental explosions (fire extinguishers, fuel tanks, etc.)
  • Players will now correctly be able to catch friendly and enemy grenades after taking the Grenade God upgrade
  • Client players were having health and ammo fully restored in some circumstances after picking up a heavy weapon
  • Uberhammer projectiles will now explode properly under all conditions
  • Fixed an issue where one player could end up rotated in the wrong direction while interacting with elevator levers

Art and Graphics – All Platforms

  • Improved the animation when viewing your sister opening Shared Life crates (eliminates teleporting)
  • Fixed a variety of audio issues, including resolving audio dropouts after equipping the flashlight weapon upgrade on the Kugelgewehr

User Interface – All Platforms

  • The Protohund marker for “Destroy the Protohund” and “Collect the Box” missions will no longer appear on the minimap when the mission is not set to active
  • Opening the Journal while activating fast travel now interrupts fast travel. This corrects a variety of issues with loading and UI
    Fixed a reticle issue that could cause your weapon crosshair in Wolfenstein: Youngblood to appear when playing the “classic” Wolfstone 3D arcade game in the Paris Catacombs
  • Corrected an issue that could cause “Call for Help” to not be available after using a Shared Life. “Call for Help” should now be available if the player is down but their sister is alive
  • Fixed an issue when performing certain actions while opening the in-game options menu that could cause the camera to become permanently tilted

Xbox One

  • Fixed an issue that was causing some players to create an Online game even though they chose the Offline option

Audio – All Platforms

  • Fixed a variety of audio issues, including resolving audio dropouts after equipping the flashlight weapon upgrade on the Kugelgewehr

Online Co-op – All Platforms

  • Fixed a network packet issue that could cause session disconnects when too many explosions occurred in co-op, resulting in players getting dropped from their co-op game
  • Resolved crash that could happen with the Client in a co-op game used Crush, then immediately performed a melee attack on the enemy

PC

  • Fixed the error message players would receive if their Steam Privacy settings were set to Friends Only. Note that your Steam profile must be set to Public in order to view Steam friends through the in-game invite menu

Miscellaneous Bug Fixes – All Platforms

  • Enemies will no longer float in midair next to the walkways in Lab X
  • The last used weapon was not being properly equipped when the player dropped a heavy weapon
  • Resolved issue where enemies could become stuck floating during the “Lothar and Juju’s trap” mission

PC

  • Changed “Could Not Write Crash Dump” error message to be more descriptive. Crash Dumps are files that contain information relating to a crash; this message would appear any time a crash occurred—which could occur for different reasons—and may have led to confusion that “Could Not Write Crash Dump” was a specific error. As these files tend to be large (~58mb) Crash Dump writing remains off by default. The new message gives explicit instructions on how to turn on Crash Dump writing should you choose to assist in diagnosing the cause of your crash

They also gave a preview of Update 1.05. Without getting too specific, here’s what it’ll address;

– Additional checkpoints
– Difficulty adjustments across the board, especially in boss fights
– Addressing the feeling some players have expressed that some enemies feel like “bullet sponges”
– Adding additional ammo throughout the game
– An option to toggle enemy health bars on/off
– Making it easier to get 100% game completion

So when can we expect these? While the other consoles will get them this week, Switch owners will have to wait, information on a release date for it is still forthcoming. Update 1.0.5 is also coming at a later date for all.

Still, it’s great to see devs listening to feedback and getting some of that into the game not too soon after release.

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Daniel Vuckovic

The Owner and Creator of this fair website. I also do news, reviews, programming, art and social media here. It is named after me after all. Please understand.

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