Two Tribes talk Rubiks Puzzle Galaxy: Rush

Two Tribes creative director discusses the first game, their upcoming puzzle series and their plans for the future Rubik’s Puzzle Galaxy: Rush, the first game in a new puzzle series for Wii, was only announced last week, but in an interview with...

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Two Tribes creative director discusses the first game, their upcoming puzzle series and their plans for the future

Rubik’s Puzzle Galaxy: Rush, the first game in a new puzzle series for Wii, was only announced last week, but in an interview with the guys at NintendoLife, Collin van Ginkal (creative director of Two Tribes) revealed that the game actually started development in the first quarter of this year, and was recently completed. Two Tribes last year developed a retail Wii and DS game titled Rubik’s Puzzle World, which this WiiWare series has been inspired from.

"We felt that some of the concepts included inside the Rubik’s World title deserved to be explored even more, and get the proper Two Tribes treatment," Collin said. "And this is when we decided to make it into a series of which Rush is the first release!"

Rush will feature over 70 levels, and contain an unlocking system that means "you won’t get stuck if you cannot solve that one nasty level." This might be similar to what was implemented in Toki Tori (their first WiiWare game), in which you can skip one level at a time, but then can’t skip another until you beat the earlier level.

"We start out easy, with a series of tutorial levels, then followed by levels with a slowly increasing difficulty," Collin explained. "Earlier levels are mostly flat, but we have full 3D levels with warp points as well. As can be expected of us, the later levels are very challenging, but always fair."

Different Rubik’s Cube modes will also be included, with four different sized Cubes, a score-based mode in which you create patterns on the Cube, and a tutorial for those new to it. These all work in two-player, and will have an online leader board.

When asked how he thinks the game will fair among players, Collin mentioned that "the online community often labels games with licenses as shovelware, which is something that we are very aware of. We stand by the quality of the product though and we’re very much looking forward to hearing what people think about what we have created."

While confirmed for a US and European release (and, based on their first game, most likely an Australian release), Two Tribes currently doesn’t have a date for Rush’s arrival. You should probably expect it sooner than later, though, since the game has already been completed. Its point cost also hasn’t been decided on, but Colin said they have a ’strong preference’ for it to be a bit cheaper than Toki Tori, which costs 900 points here.

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Tim Sparks

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