Super Bomberman R patch improves frame rate and playability
Super Bomberman R on Nintendo Switch today received an update to improve on issues commonly reported by fans and reviews.
・Four new VS stages have been added to the shop (White Cross, Lagoon, Max Speed, Power Zone).
・Two new series of accessories have been added to the shop (Crowns, Bombs).
・The frame rate of the entire game has been improved. We also made slight adjustments and improved the controls as well.
・Less lags are likelier to happen when every participant in the Online Battle have good network connection.
(If you want to find opponents with good connection, set Other > Basic Settings > Network Settings to the very left.)・Made it possible to press L/R to change the inclination of he map in the Story Mode. Other > Basing Settings will also allow you to fix the camera position as well.
・You can now choose the strength of the COM on the Multiplayer Battle Mode.
・The strength of the Five Dastardly Bombers on the Story Mode have been adjusted.
Advertisement・The difficulties of Beginner and Normal have been reduced, making it easier to beat them.
・Adjusted the heights and slopes on some maps to improve the visibility.
・If you continue a certain number of times in the Story Mode, you will be able to continue without paying anymore gems.
・Changed the BP (Battle Point) increase/decrease rate for the League Battle.
・Fixed other various small bugs.
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We’ve given the game a quick play post-patch and the improvement to frame rate is immediately noticeable. Changes to the camera options and bosses in Story Mode should make that mode a little more playable too. It’s great to see Konami making good on it’s commitment to support Bomberman after launch.
Here’s GameXplain’s analysis:
Okay, THIS sounds promising! It addresses a lot of problems I had from the sound of it regarding difficulty (not that I haven’t finished the game multiple times including on veteran mind you).
When does the patch come out that improves the price??
Right after 1 2 switch gets a 1 2 markdown. 😀
I’m surprised! I would have thought they’d have abandoned this game at launch.
I don’t like the appearance of the character models, the way their designed it makes it hard to tell your positioning on the grid/whether you’re in or out of range of a blast.