Sadness Trailer

Nibris has released an official trailer for their upcoming Wii horror title, Sadness. From understandable reasons we could not present all of ideas that we wanted to put in a final game. Also an atmosphere will be slightly different the film presen...

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Nibris has released an official trailer for their upcoming Wii horror title, Sadness.

From understandable reasons we could not present all of ideas that we wanted to put in a final game. Also an atmosphere will be slightly different the film presents mainly action while the game itself will be focusing more on climate and internal experiences of Sadness of chief characters states Peter Orowski, Nibris PR.

The trailer is available in two versions: 480p (87 MB) and 720p (162 MB).

Head inside for the full press release which includes game information. We are proud to present first teaser trailer for Sadness, an exclusive game for new console Nintendo Wii. Realized with use of cinematic technique by one of polish most talented film creators (Stanislaw Maderek well known from his cult Star Wars Parody Stars in Black) teaser is only a presentation of some of the ideas that we are going to use in the final game.

From understandable reasons we could not present all of ideas that we wanted to put in a final game. Also an atmosphere will be slightly different the film presents mainly action while the game itself will be focusing more on climate and internal experiences of Sadness of chief characters states Peter Orowski, Nibris PR.

Teaser shows Maria, one of two main characters in game that player will be able to control. The second one, that will probably be something new in a horror genre, will be presentet later.

Sadness is a game for adult gamers with strong nerves. Game takes up a topic of some aspects of variety kind of illnesses such as schizophrenia, narcolepsy and nycto nyctophobia. Game will maintain convention known from noir film genre.

Projected by us title will be totally black and white like a sadness. Cinematic way of looking will be reflected in a game style of presentation. We will do everything to not only make gamer feel like watching a normal film, but also to really become one of its characters states Marek Omen Okon, visual artist and Sadness concept arts creator.

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Game action will take place before year 1914 (World War I beginning) in Ukraine. Reasons for this choice justify one of screenwriters, Adam Artur Antolski:

Ukraine means at the border. Some time ago this land was a border between Polish-Lithuanian Commonwealth, Russian Empire and Ottoman Empire. This is the reason for Ukraine to be some sort of melting pot of several different cultures of east and west. This internal pluralism results in totally unique country beliefs of the people from that part of the world.

First World War is some sort of boundary this war was one of the greatest disasters of Europe civilization that changed the societies utterly. Mentality of people of the period demanded secretiveness of internal problems, both psychic and life. In this type of community chances of developing schizophrenia was pretty large. It was after war that psychoanalyze was created, customs become relaxed and people started to own up to their problems.

Comment about Nintendo Wii presentation

Nibris had also praised Nintendo for its consistent action. In firm opinion Wii capabilities showed at this year E3 makes this console an completely new class of electronic device that will be attractive and available even for people that do not usually play video games. Nibris is convinced that many people do not realize that we are currently witnesses of revolution in gaming.

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It is completely different stage a turning point for entire industry. In a few years sight of a grandpa waving the Wii controller with his grandson will not weird for anyone. Possibilities of use are limited only developers imagination. We would like to express our great respect Mr. Iwata and his company who decided to take no heed of trends and rouse vide game industry from torpor. Nintendo does not look at the moves of the competition. They do create new trends on their own and become their determinant. add firm representatives.

Damien

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