RiME gets massive patch on Switch, graphical improvements, fixes and more

A big changelog.

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Grey Box promised it was working on it, and now it’s here. RiME has received a massive update on the Nintendo Switch.

This patch focuses on boosting the game’s resolution, visual fidelity, and performance – especially in handheld mode. Something we pointed out in our review last year.

A full changelog is below;

RiME Switch 1.0.2 Patch Notes

  • Increased visual fidelity, bloom and post-processing
  • Sharpened image resolution
  • Opening Cinematics visually improved
  • Fixed possible stage exploits that would enable players to skip parts of the stages
  • Increased texture quality in specific areas
  • Increased view distance
  • Fixed an issue with foliage density, shadows, and render distances
  • Updated texture mipmaps for the Fox
  • Improved global mipmaps
  • Improved shadow distance and quality
  • Fixed instances of foliage pops
  • Stabilized FPS
  • Optimized the Boys cape and hair physics
  • Rebuilt streaming volumes
  • Fixed an issue that allowed you to see outside of the map in later stages.
  • Updated lighting to prevent bleed through
  • Updated the quality of trees in earlier stages where they would display poorly.

 

Daniel Vuckovic

The Owner and Creator of this fair website. I also do news, reviews, programming, art and social media here. It is named after me after all. Please understand.

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