Not to be confused with that other Elden game.
Among the many games we got to sample on the PAX Aus Indie Rising showfloor area was this one, Elden: Path to the Forgotten. It’s being made almost all by one developer, Dylan Walker from OneRat games, and we got to play the game and have a quick chat about how it’s coming along.
Elden: Path to the Forgotten is a fantasy RPG with a story that’s told entirely without words. You’re put into the game with no introduction or idea what to do, you’re unable to read the language of the world and you’re forced into combat and just trying to survive.
The game has an overhead view perspective like The Legend of Zelda: Link to the Past, an art style that reminds me of early 90s PC games (specifically Another World) but it plays like a Souls game. The Switch build I got to play was a little older than the PC version on display as well, but the game came together nicely. The combat was fun and fast, being able to swish around the screen and take out enemies. Learning very quickly how to take them on with the stamina based combat, the animation on both the enemies and the main character was really fluid. There’s melee-based combat as well as spells, which were controlled with the right analogue stick.
Dylan tells me that the game takes inspiration from HP Lovecraft — having little knowledge of that, I’ll have to take his word for it! Elden: Path of the Forgotten has been in development for a few years, with one person working on it, it’s been something that’s been worked on and off for that time.
The game will be released on the Nintendo Switch, PC and all other consoles next year. Thanks to Dylan for showing us the game!
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