Ragdoll physics, bits of broken wood flying everywhere and fancy explosions- these are all the fancy effects that a physics engine enables in the current generation of games. NVIDIA- market leaders in physics and graphics technology have today made th...
NVIDIA Becomes a Nintendo Worldwide Third Party Tools Provider With PhysX SDK for Wii
SANTA CLARA, Calif., March 19 /PRNewswire-FirstCall/ NVIDIA Corporation today announced that it has been approved as a third party tools solution provider for the Wii console. As a result, the NVIDIA PhysX technology SDK is now available to registered Wii developers.
Nintendo has reshaped the home entertainment and video game market with the success of the Wii console. Adding a PhysX SDK for Wii is key to our cross-platform strategy and integral to the business model for our licensed game developers and publishers, said Tony Tamasi, senior vice president of content and technology at NVIDIA. With NVIDIA PhysX technology, developers can easily author more realistic game environments for the evolving demands of a broad class of Wii gamers.
The NVIDIA PhysX software development kit (SDK) consists of a full-featured API and robust physics engine, designed to give developers, animators, level designers, and artists unprecedented creative control over character and object physical interactions by allowing them to author scalable physics in real time.
The PhysX SDK for the Wii console, and all major gaming platforms, are available for license directly from NVIDIA. For more information on licensing PhysX SDKs or NVIDIA PhysX technology, please visit: www.nvidia.com/physx
Source: NVIDIA
Mercs, Vectorman and ToeJam & Earl in Panic on Funkotron.
It's Black, Back Again.
Makes sense to us.