Nintendo Corporate Management Briefing

Nintendo of Japan have released an extensive interview conducted with developers and executives within Nintendo. The likes of Iwata and Miyamoto discuss various issues including the release of the Wii, how the Wii needs to be more successful then the...

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Nintendo of Japan have released an extensive interview conducted with developers and executives within Nintendo. The likes of Iwata and Miyamoto discuss various issues including the release of the Wii, how the Wii needs to be more successful then the Gamecube, the lackluster sales of the Gameboy Micro and more.

Perhaps one of the more interesting points is Miyamoto reaffirming that he is working on another project. After talking about how he was influenced in creating Pikmin and Nintendogs, Miyamoto goes on to say:

“”I am doing something lately, but I think I need to refrain from talking about it today. Hopefully, I can tell you what it is in 6 months or so.””

It’s always a positive sign to see one of the gaming industries most celebrated designers working on new material.

To read the full interview, follow this link.

Toby Mizzi

First gaming experiences were with my older brother playing Sonic the Hedgehog on the Sega Master System and Sega Mega Drive. I was about 12 years old when the PS1 and the N64 were just about to be released, and I wanted to get a PS1 based on my experience playing some demo PS1 games at a Video Games Heaven store. On the day we came to lay buy the PS1, they had demo N64 consoles set up in the middle of the shopping centre and we naturally took some time to sample the goods. Dad, who barely played games, decided that the N64 would be a better console and I have never looked back since then. Don't get the time to play games as much as I did when I was younger, though I still enjoy nothing more than sitting back on the couch and being absorbed into a totally different world.

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Toby Mizzi