New middleware available for Wii

Qube Software has announced its game middleware ""Q"" is now available for the Nintendo Wii, making cross platform development easier for developers. Qube CEO Servan Keondjian said Q provides an easy route to exploiting the hardware while also allowin...

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Qube Software has announced its game middleware “”Q”” is now available for the Nintendo Wii, making cross platform development easier for developers. Qube CEO Servan Keondjian said Q provides an easy route to exploiting the hardware while also allowing developers to get the very most from it. We designed Q so that its lean enough to perform well on last generation consoles and is even better on the current generation of machines,”” Servan said. “”Q is an incredibly powerful tool. It really brings out the best in the Wii, he said. More inside

All of Qs core features are available on Wii including background data streaming, a renderer that supports arbitrary scene rendering algorithms, a texture manager capable of handling scenes with many gigabytes of texture visible on screen, a cross-platform data format, n-dimensional animation blending, a background work queue and a 3D editor which allows both core and custom plug-ins to run live inside the editing environment.

Q has also been designed so that its databases and core APIs work on all platforms making it far easier and more cost effective for developers to create games across the various current platforms. This allows developers, for instance, to build, test and debug their game on any one platform before deploying on any other.

Theo Georga