Cadence of Hyrule: Crypt of the NecroDancer featuring The Legend of Hyrule has always been excellent — and it’s just gotten a whole lot better.
The 1.1.0 update for Cadence of Hyrule has gone live today, and it’s a big one. The update, dubbed “Octavo’s Ode,” adds an all new playable character: Octavo. A sometimes-villain from Cadence of Hyrule’s main campaign, Octavo is a skilled musician and an even more skilled magician, and is unlockable by beating the game once. He also comes with a full, unique story campaign, which is sure to be just as delightful as Link and Zelda’s.
Also added was a new Dungeon Mode, which brings gameplay progression similar to the original Crypt of the NecroDancer. This is in addition to a mysterious new objects called “shrines,” new level generation features, and a whole bunch of quality of life updates and bug fixes. You can read the full patch notes below, courtesy of the Brace Yourself Games website.
– Added Octavo as a playable character with unique story campaign, unlockable by completing the game once.
– Added Dungeon Mode, a mode for playing through the game in a new way, closer to the original NecroDancer experience
– Added shrines, mysterious objects that appear in dungeons, with unknown effects.
– Added some new level generation features, both in dungeons and the overworld.
– Added 4 new achievements relating to Octavo, dungeon mode, and shrines
– Adjusted the random distribution for spawning certain types of dungeon items, to better ensure seed consistency
– Allow the player to carry multiple copies of each scroll type
– Add UI for changing weapons of the helper characters during the Ganon fight
– Add display of the current world generation seed to the pause menu, so it can be recreated later in seeded mode
– Fixed some bugs where multiple dialogues/cutscenes could be activated at once, with unintended results
– Fixed a bug where Ganon could be defeated with a bomb during the between-phase cutscene
– Fixed a bug where getting hit by a bomb and using the hookshot on the same beat could cause the player to move incorrectly
– Fixed a bug where using the hookshot would add extra steps to the player’s step count in fixed beat mode
– Fixed a bug where items could be duplicated by collecting them and moving between screens at the same time
– Fixed an exploit that allowed some bosses to be cheesed with projectiles from outside the boss arena
– many other bug fixes
You can also read our (glowing) review of Cadence of Hyrule by clicking here.
Bigger, just like the Switch 2.
Preorder date for the GameCube controller too.