If you bought NBA Playgrounds on the Switch you could be forgiven for being a little annoyed at the wait for the addition of online play to the game.
It seems the game’s developer, Saber Interactive are a little annoyed to because it’s something with Nintendo’s guidelines holding up the game.
Speaking in a Facebook post, Saber Interactive’s Matthew Karch said that online “has been functional for weeks” but the patch size is causing some troubles with Nintendo. This is exactly the same problem that Mr Shifty had as well.
“Unfortunately there isn’t much update I can provide. There are certain elements of our patch that are absolutely essential but that are out of normal Nintendo guidelines. If Nintendo were to approve the patch it would be released immediately, but we are in the midst of a long process of back-and-forth to get small matters waived. It isn’t that we aren’t working on this. In fact, getting this relatively simple patch out has consumed more of our time than making further improvements in additions to the game. When I say it is entirely out of her hands I mean that. We were put in a position where we needed to get this game out at the same time as the other consoles and because the platform was so new, it suffered in certain areas. There isn’t even a change log at this point – is the same patch that has been sitting there for weeks”.
So why not just make the patch smaller?
“The simplest one is patch size. There are certain size requirements that you can’t exceed in a patch. It took us almost 3 weeks to get an exception to allow our patch to be larger than the normal size. And the reason it is larger is due to the technology we are using and is beyond our control. In fact, we proposed reducing the entire file size of the game from seven gigs to 3 1/2 gigs but because the platform is so new it doesn’t support it now and that can’t be done”
Looks like there are some teething issues all around, hopefully, people won’t be waiting too much longer for the patch.
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