New details arise in an interview with Famitsu An interview with Metroid creator Yoshio Sakamoto and lead designer for Team Ninja, Yosuke Hayashi, regarding the next game in the much loved sci-fi franchise of Metroid. The first to be developed by Team...
An interview with Metroid creator Yoshio Sakamoto and lead designer for Team Ninja, Yosuke Hayashi, regarding the next game in the much loved sci-fi franchise of Metroid. The first to be developed by Team Ninja, Metroid: Other M, has appeared in the latest issue of Japanese gaming magazine Famitsu.
In the interview Hayashi explained how the storytelling and cutscenes will mesh almost seamless with the gameplay: "We set it up so there are as few now loading displays as possible. We want the player to get into the story and not feel cut off from it emotionally, so we were careful with that aspect of it. I think weve been able to set up the game so that players can forget that loading is taking place entirely. Even saving the game is a seamless process here, which I think makes it a very comfortable and addictive experience."
Also mentioned in the interview was a new Theatre Mode, which, upon completing the game, will play the cutscenes and sections of gameplay pre-recorded by the development team like a movie. The movie is about 2 hours long and is split up into chapters, so you can skip through the sections as you please. Sakamoto explained mode to Famitsu: "Theres a theater mode that lets you view all of the cutscenes linked together seamlessly as a single movie. We placed just as much weight on enjoying the story as we did on the action aspects of this game, but its hard to fully communicate a storyline in a video game with just one playthrough. At the same time, though, its asking a lot of players to beat the game twice to get it all, so thats where the idea for that mode came from. It lets you make a lot of discoveries, things you missed or dialogue that makes more sense in retrospect. I hope it helps people understand the story better."
As for the difficulty of the game and the collecting of items Hayashi had to say this: "[There are] as many as there are in any other Metroid game. I think youll only find about 30% of the pickups in a normal playthrough."
Metroid: Other M and its heavy emphasis on story has divided the Metroid fanbase; some say its the next evolution of the series, whereas others say its far too different to previous Metroid games, where the story has taken the backseat to the gameplay. One thing thats for sure is that well definitely know whether its worthy to carry the Metroid name when it hits Australia sometime around September.
Source: Famitsu via 1Up
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