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Latest Iwata Asks reveals more Wii U secrets and magic

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Nintendo Europe has posted up the latest installment of Iwata Asks. The feature where Satoru Iwata sits down with his team to chat about a new game or in this case new hardware. Yes, this Iwata Asks is all about the Wii U hardware. How it looks, how it runs and all the little things you never thought you wanted to know.

Iwata is joined by Genyo Takeda, Ko Shiota, Yasuhisa Kitano and Nobuyuki Akagi who are all on the R&D team at Nintendo in Japan. These are the guys who make the Wii U and other Nintendo consoles the way they are, obviously not just all four of them though. That would be impressive.

This first instalment of a Wii U focused Iwata Asks covers briefly the need for HD in the Wii U but also the desire to make a console that has low power consumption. This goal of low power consumption has apparently been a goal of Nintendo’s since the GameCube. To reduce power usage Nintendo put the GPU and the CPU of the Wii U on MCM or multi chip module. This means that the graphics and CPU of the Wii U are all on the one chip. Not only is this cheaper (for Nintendo) but also uses less power and there’s less latency between the two. Nintendo included some pictures of what the chips inside the Wii U look like as well as the mother board inside the system. There’s really not much to it.

The interview also goes in depth into how the Wii U is cooled and the troubles they had with all this extra power in keeping the system cool but also small and quiet. To that end the team put together this terrific looking transparent Wii U so you can see just how packed the system is inside and how the air flows through it.

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If you want a transparent Wii U, don’t hold your breath. Even though Iwata himself says he wants one this is simple a test console. Boo!

The rest of the interview concentrates on the smaller issues with console and its hardware design. The sync button has been given a spot on the front of the console due to customer problems trying to figure out how to sync controllers and now the hatch of the front of the console folds inside. No more getting in the way! The hatch now has two USB ports on the front as well as the SD card slot.

There’s a lot more in this Iwata Asks then we’ve included here so if you’re interested in how the Wii U was built and how they came up with the ideas then did its well worth a read. The next interview should be ‘Iwata Asks: Wii U GamePad’ and that’s something that should be interesting to see. Maybe we’ll see a transparent GamePad?

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About The Author
Daniel Vuckovic
The Owner and Creator of this fair website. I also do news, reviews, programming, art and social media here. It is named after me after all. Please understand.
5 Comments
  • mattsname
    October 11, 2012 at 1:50 pm

    I want a transparent Wii U console!!!

  • MysticLegacy
    October 11, 2012 at 2:45 pm

    Hmm…am I just being picky, or should Nintendo have included USB 3.0 for their USB ports? USB 2.0 is fine, but it’s becoming dated, USB 3.0 is slowly establishing itself as the new standard for USB ports (and it’s backward compatible anyway).

  • mattsname
    October 11, 2012 at 5:03 pm

    I know its cool having all the newest tech but I don’t think it will really be necessary here. USB 2.0 is completely fine when it comes down to playing games off an external hard drive so having the more expensive 3.0 tech will only up the price of the console.

  • Matthew945
    October 11, 2012 at 9:29 pm

    Are there also USB ports on the back? I seem to recall seeing them. It’s all looking pretty good! I miss the days when Nintendo released transparent consoles/controllers.

  • Jabjabs
    October 12, 2012 at 6:06 am

    That black machine is looking tight!

    As for the USB I wouldn’t imagine them going with USB 3 for a few reasons, namely it is unnecessary and secondly because IBM probably don’t have support for it on lower end chipsets yet.

    Also yes there are 2 USB ports on the back as well, something Sony should have learnt to do years ago 😛

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