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Day of Crisis development a Disaster itself

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After much hyped Japanese release of Disaster: Day of Crisis, Nintendo’s first “”hardcore”” title for quite some time on the Wii, developer Monolithsoft have shed some light on the development process and just what went wrong with the title. Apparently in 2006, Monolithsoft were approached by Nintendo to create an ‘epic’ game within nine months for the Wii’s launch. Monolith accepted the job but ran into something pretty significant during development – it just wasn’t fun. More inside The developers claim that the original gameplay consisted solely of running up to survivors and pressing a button to rescue them. Then, around November 2006, Monolith put the title on hold and reconsidered their options, completely redesigning the game. Monolithsoft then started working on the game again in 2007, in an effort to correct the non-waggle version they previously had planned to release. So, with the game being released and most probably on track for an English release, what do Monolithsoft have in mind for the Disaster series? Alledgedly, the developers are keen to work on a sequel depending on sales.

And considering that, I don’t think we’ll be expecting a sequel anytime soon, if Japan sales are anything to go by.

Source: Nintendo Everything

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About The Author
James Mitchell
Avid gamer since I was as young as three years old when I received my first NES. Currently studying full time and consider myself a balanced gamer. Enjoy games on all systems, from all genres, on all platforms. Sometimes feels like he's too optimistic for this industry.

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