Breath of the Wild and Super Mario Odyssey getting VR modes with Labo
In case you were worried that Labo VR wouldn’t offer enough value for money with its 60+ ways of playing, Nintendo is expanding its feature set even more — in the most unexpected ways.
Nintendo announced today that both The Legend of Zelda: Breath of the Wild and Super Mario Odyssey will be getting new VR modes. Updates to both of these games will arrive on the 25th of April, a couple weeks after the Labo VR Kit launches on the 12th.
Super Mario Odyssey’s VR mode looks to be a set of minigame-like experiences, being described as a “bite-sized bonus experience in simple, family-friendly VR.” You’ll be able to collect music notes and coins in three new mini-missions in the Cap, Seaside and Luncheon Kingdoms.
Breath of the Wild, on the other hand, looks to be a much more fleshed-out experience, with what seems to be the full game available to play in VR. All you have to do is open up the options menu, turn on VR mode, and away you go. You won’t need to start a new game to play in VR, and pre-rendered cutscenes won’t work in VR.
By the looks of it, all you’ll need to jump into both of these VR modes is the VR Kit Starter Set, which’ll set you back about $60 in Australia. Of course, you might be able to get it for less — we have a Bargain Roundup for exactly that.
Doesn’t Labo Toy Con 4 VR Kit launch on 12th April? I looked at a JB product page linked on the Bargain Guide and it still says the 12th. Has there been a delay with the kits?
No, just the updates for these games’ VR support come out the 25th.
I totally goofed, ignore me.
You’re right! My bad, I typed this up with only a couple hours sleep last night and should have double-checked instead of going from memory. It’s fixed now 🙂