ARMS gets a huge balance patch, new fighter coming in the next update
In case all the Splatoon 2 hype has made you forget about Nintendo’s other competitive Switch game, ARMS has received a huge balance patch in update 2.1. It doesn’t seem to add any new content, but the balance changes seem to be extensive, and it’s available to download right now.
On top of this, the official Japanese ARMS twitter account has promised a new fighter in the next update. You can see the original tweet and the translation from PushDustIn on twitter below:
今回のアップデートはゲームバランスの調整を主な目的とした小規模のものですが、次回の大型アップデートでは、新ファイターや新アームの追加を予定しています!続報をお楽しみに!
— ARMS(アームズ) (@ARMS_Cobutter) August 9, 2017
This update is just a small balance update, but the update after that will add a new character and arms. Stay tuned for more updates! https://t.co/JOSqkhg4R5
— PushDustIn (@PushDustIn) August 9, 2017
We’ll bring you any new developments as they come, so stay tuned for info in the coming weeks on this mystery new fighter. The changelog for ARMS Patch 2.1 follows:
Version 2.1
- Moved “Training” to the top menu.
- Added five exercises to “Training”, and added difficulty level indications.
- Adjusted the way the rush gauge fills, decreasing the amount gained for punches that do not connect with the opponent.
- When 3-4 players start a battle, instructions on how to switch targets will now be displayed. A cursor will also be displayed above the current target for a set time.
- Adjusted hitbox sizes for fighters, improving issues where hits were not registered despite looking like hits.
- Changed the pause, results, and replay menus in “Training” to be more convenient.
- For “Best Stage” in Stats, made it harder for less frequently played stages to be selected, even if you have a high win ration on them.
- Corrected issue that caused the game to hang-up when the ending was skipped at a particular time.
- We have made the following adjustments for some fighters and arms:
Fighters / Arms Adjustments Master Mummy Increased dash speed.
Increased movement speed when jumping.Mechanica Increased movement speed when jumping. Kid Cobra Adjusted floatation when performing a jump attack. Byte & Barq Trained Barq to get up quicker. Boomerang Increased speed when throwing in a wide curve.
Increased extension speed.
Increased homing.Coolerang Increased extension speed.
Increased homing.Revolver Increased extension speed.
Improved curving performance.
Increased retraction speed.
Shortened the time needed from starting a rush to firing the first shot.Retorcher Improved curving performance.
Increased retraction speed.
Increased expansion rate when extending.Parasol Increased expansion rate when extending.
Increased retraction speed.
Decreased expansion rate for charge attacks.Megawatt Improved curving performance.
Increased retraction speed.Slamamander Increased homing Tribolt Increased extension speed.
Decreased rush damage.Triblast Increased speed of charge attacks. Homie Increased rush damage. Guardian Made it so the electric shock when a charge attack connects lasts longer.
Corrected odd behavior that occurred when a rush attack connected with a wall or platform.Blorb Corrected odd behavior that occurred when a rush attack connected with an opponent that was not targeted. Seekie Increased retraction speed.
Made it so the electric shock when a charge attack connects doesn’t last as long.Ramram Increased retraction speed.
Decreased expansion rate for charge attacks.
Decreased speed of charge attacks.Cracker, Popper, Hydra Increased retraction speed. Bubb, Buff Decreased extension speed.
Decreased expansion rate when extending.
This is awesome, keep it up Nintendo!