Aonuma takes to Miiverse to talk about Majora’s Mask 3D

The game has been in development for some time and will include some changes, presumably

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Series producer Eiji Aonuma took to the Miiverse tonight to explain some details about Majora’s Mask 3D, presumably in a response to the fan bravado the board has received since it’s announcement earlier in the week.

Aonuma confirmed that the game was in development for the 3DS ever since they wrapped work on Ocarina of Time 3D, meaning the game has essentially been in development for three years or so now. A pretty long time for a remaster, we reckon.

That’s definitely worth mentioning given that since then numerous teases and tidbits have been shown by Nintendo that have hinted towards Link’s revisit to Termina for some time.

Additionally, Aonuma confirmed that the team have been working to make the gameplay experience “smoother” than the original version, but clarified that this wouldn’t take away from the game’s unique world. The aim of the gameplay adjustments, which are not yet known, will try to recapture the audience that gave up on the game mid-way through. No further details were provided.

He closes the update with a reassurance that this game would remain “scary”, which we suppose can be interpreted that it’s unique tone and atmosphere will remain intact.

The Legend of Zelda: Majora’s Mask 3D will be launching exclusively for the 3DS family of consoles sometime in March, April and May next year. A special edition is available exclusively for Australian and European players.

What do you think the team could be doing to make the experience “smoother”? Sound off in the comments!

 

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James Mitchell

Avid gamer since I was as young as three years old when I received my first NES. Currently studying full time and consider myself a balanced gamer. Enjoy games on all systems, from all genres, on all platforms. Sometimes feels like he's too optimistic for this industry.

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